Item Sub-system

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Template Sub-system
Sub-system: Item
Overview: The Item Sub-system defines a methodology all items created for the game will use. This allows for consistency as well as provides additional details that can be used by other parts of the Template.


Contents

Introduction

One of the most important concepts in any Persistent world is the definition and use of items. Anything which can be used in the world itself should form part of a larger system which maintains consistency and conformity to ensure that they can be properly used and all fit within the chosen framework.

The Item Sub-system attempts to do this by providing that infrastructure and ensuring that all items fit within this structure such that all other parts of the Template are able to utilize items and their properties to the fullest.


Components


Implementation

TBD


Database Requirements

TBD


Notes

This system is currently UNDER CONSTRUCTION:

  • Tag definition allows Monster/NPC AI to function by identifying attributes about items
  • Used by Crafting system to determine properties of crafting items
  • Increases efficiency of inventory scanning
  • Generation of Item tag or resref can be done using the Tag Generation tool


Design
% Complete:
25%
Completion Date: 2008
Release Release 2
Developer Enigmatic